At Walt Disney Animation Studios we have a deep commitment to the philosophy that creativity inspires technology, and technology inspires creativity. Engineers in our Production Technology department are charged with developing and implementing new algorithms to solve unique and challenging problems for all of our animated content. We do this working alongside a user base that shares a collaborative environment with us, and uses the code we develop daily.
We are looking for a talented developer to work on Hyperion, our physically based path-tracing renderer. This role will partner with artists, production leadership, technical directors, other software engineers, and technology leadership on the design and implementation of new workflows and capabilities motivated by the needs of content production at Walt Disney Animation Studios.
The developer filling this role will use a variety of techniques including: new rendering algorithms, high performance parallel computation, highly efficient data representation, and computer graphics algorithms with associated artist workflows. In-depth understanding of the requirements and relationships for data authored and consumed by production will allow the developer to provide full rendering solutions to all studio departments.
â— BS in Computer Science, Computer Engineering, Electrical Engineering, or other related field required
â— MS/PhD with specialization in Computer Graphics or comparable industry experience in a research, studio, or games environment preferred.
DISNEYTECH
This role is considered on-site, which means the employee will work from a Company designated location on an ongoing basis.
Job ID: 110280
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