Work with artists and technical leadership to propose, plan, implement, and deploy features
Maintain and improve the software individually and collaboratively with a team of peer engineers
Work directly with artists to support their use of Pixar's proprietary filmmaking software
Identify, triage, debug, and resolve high-priority issues affecting production artists
Work comfortably within a sophisticated, multi-layered technology pipeline
Strong C++ skills with at least two years of professional experience
Bachelor's Degree in Computer Science or equivalent formal training
Excellent debugging and problem-solving skills with high attention to detail
Familiarity with the fundamental mathematics of computer graphics
Appreciation for the importance of long-term code health, peer review, automated testing, and documentation
Able to work in a hybrid work model (3 times a week on campus)
Experience developing in a UNIX / Linux environment
Experience with 3D applications and their APIs (e.g., Katana, Houdini)
Knowledge of shading techniques including procedural material creation and texture painting
Experience working closely with both technical and non-technical users
Detail oriented and organized with excellent communication skills
Ability to build positive and effective working relationships with diverse groups of colleagues and coworkers
Job ID: 125165
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• JOB TYPE: Direct Hire Position (no agencies/C2C - see notes below)â€Â...