Job Description
Essential Duties and Responsibilities include the following:
- Creates high-quality gameplay and cinematic animations using hand key animation and motion capture data
- Takes the initiative to communicate with lead to seek out and address feedback in order to complete work to quality on schedule
- Manipulates motion capture data within Maya and Motion Builder to achieve desired performance while maintaining the integrity of the base mocap data
- Animates a variety of facial expressions and performances
- Successfully implements characters in game, and creates all blend trees and nodes responsible for the technical implementation of gameplay animation and/ or cinematic assets.
- Collects, creates, and studies applicable reference material in order to remain informed about animation techniques and to develop a better understanding of the underlying mechanics of character motion
- Other duties may be assigned
Education and/or Experience:
- Two to four years related experience and/or training; or equivalent combination of education and experience, covering all basic animation principles and techniques
- At least two years’ experience working with motion capture to create in-game and cinematic performances that go beyond the underlying motion capture and exude personality
- Knowledge of Maya, and common production programs
Other Skills
- Demonstrated understanding of basic animation principles including squash and stretch, timing and motion, anticipation, staging, weight, and appeal
- A working knowledge of cinematography and editing skills, as well as use of sound in animation
- A fundamental understanding of creating animation content for video games
- Works well in a highly collaborative environment with other animators, designers, and programmers
- Experience with Motion Builder is a plus
- Proficiency in and Adobe Premiere as well as working with sound and music is a plus
- Knowledge of common state machine flow in any game engine is preferred
Job ID: 114832